Detect Magic

Schematics cost a flat 1000g.
Detect magic. For the duration you sense the presence of magic within 30 feet of you. It allows a caster to detect magical auras. You can choose to ignore magic youre fully aware of such as the magic items and ongoing spells of you and your allies.
For the duration you sense the presence of magic within 30 feet of you. Detect magic was a divination spell4891417 that was sometimes categorized as a universal spell18 It allowed the caster to become aware of magical emanations in the direction the caster was facing within range of the spell48914 After the Spellplague it became a trained skill for those with affinity for magic19 1 Effects 2 Components 21 Inscription 3 History 4 Appendix 41 Notes 42. Each round you can turn to detect magic in a new area.
The character can detect magical auras. For the Duration you sense the presence of magic within 30 feet of you. The spell can penetrate barriers but 1 foot of stone 1 inch of common metal a thin sheet of lead or 3 feet of wood or dirt blocks it.
You send out a pulse that registers the presence of magic. With further study it can show the number of different magical auras and the power of the most potent aura. This is a raid tool keeping Detect Magic on raid targets will allow priests or shaman to see them and remove them.
Maybe 50g per point of DC. Artificer bard cleric druid paladin ranger sorcerer wizard level1 ritual divination. Detect Magic is a divination spell used by healers and arcanistsIt allows a caster to detect magical auras.
Concentration up to 10 minutes. Detect magic can be made permanent with a permanency spell. Each round you can turn to detect magic in a new area.